package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Echoise extends Pokemon {
	public static final int pokemonNumber = 007;
	public static final int generation = 1;
	public Echoise(int level){
		super(Constants.WATERTYPE, new double[]{26.0, 23.0, 15.0, 25.0, 18.0, 22.0}, new double[]{2.6, 2.3, 1.5, 2.5, 1.8, 2.2}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveBite", 0);
		if(level >= 2){addMove("moveWatergun", 1);}
		if(level >= 3){addMove("moveWaterblast", 2);}
		if(level >= 4){addMove("moveTidalwave", 3);}
	}

}
